perm filename CHARS.LOP[AM,DBL] blob
sn#634899 filedate 1981-12-26 generic text, type C, neo UTF8
COMMENT ⊗ VALID 00008 PAGES
C REC PAGE DESCRIPTION
C00001 00001
C00002 00002 Name: RANAR Owner: Doug Lenat Experience: 44384/4959 Nxt lvl: 55k
C00009 00003 Name: KILA Owner: Doug Lenat Experience: 20,151 / 22,415 / 24,651
C00017 00004 Defaults:
C00020 00005 Magic mouths (Kila's)
C00027 00006 Name: KILE Owner: Doug Lenat Experience: 2321/2110/2321
C00033 00007 Name: ANGEL Owner: Doug Lenat Experience: 0
C00037 00008 Name: ANGEL Owner: Doug Lenat Experience: 2000/0/0/0
C00041 ENDMK
C⊗;
Name: RANAR Owner: Doug Lenat Experience: 44384/4959 Nxt lvl: 55k
Class: CLERIC/RANGER Level: 6/3 Alignment: C.G. Race: Human
God: Mielikki, the goddess of nature. Secondary god: Anhur, god of warriors
Strength Intelligence Wisdom Constitution Dexterity Charisma
18/18.100 15 17 17 9 16
Hits: 63 Age 21 Wt 196 lbs Ht 73" (mature)
8&8 8 5 2 6 8
Damage:
Gold: Total: 20,068 20,000 in jewels and gems (underwear); 68 in belt pouch
Doors: 1-5 (2) Bars/gates: 40%
Unadjusted weight: Extra weight: +3000 (300lbs)
Armor class: -2 (field plate; +2 shield; +1 ring; when not using shield: AC 1)
Move: 9 (special true plate)
Saving throws: Poison 7/4 Wands 10/7 Stone 11/8 Dragon 13/10 Spells 12/9 [Wis +3]
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
+1 Long Sword 13 11 9 8 7 6 5 3 1 1d8+7 1d12+7 3 5
2-Handed sword 10 9 8 7 5 4 3 4 4 1d10+6 3d6+6 6 1
Firm Long Bow (+1/+1) 13 11 10 8 6 4 3 2 1 1d6+1 1d6+1 7/14/21
Ranseur 15 13 12 10 8 7 *5* 4 1 2d4+6 2d4+6
[Lance (Heavy horse) 12 11 12 10 9 9 8 8 7 2d4+7 3d6+6 1 8]
unarmored 13 12 11 10 9 8 7 6 5 +6 damage bonus
Extra +3 damage against Bugbears, Ettins, Giants, Orcs, Gnolls,
Trolls, Goblins, Hobgoblins, Ogres
Proficient in sword, bow, and polearm (incl. ranseur), hammer, staff
Spells: (5) PFE 18r, Cure Ld, Cure Lt, Command, Cause Fear 6r
(5) Find Traps 30r, Hold Person 10r, Spk Ani@5CYf@DedXAIKgSgPA
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↔XX↔M⊂~W[KZ⊂~WMWYP≠VWVP
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⊗XP4Y⊂77zλ:ytw→P42yλ∃XP9Z4rv2
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P⊂⊂≤λ⊂⊂≤Pλ_X⊂⊂λ6pw⊂λ⊂⊂⊂⊂λ⊂⊂⊂∨≠pw⊂⊂λ⊂⊂⊂9\1P⊂9\2εE⊗KVVVVKVVVVH⊗VVVKVVP⊂λ⊂⊗VPλ⊗VP⊂VP⊂⊗KP⊂⊗VH⊂⊗VPλ⊗VP⊂VP⊂⊗KP⊂⊂⊗KVP⊂⊂λ⊂⊂⊂⊂λ⊂⊗VVKP⊂⊂⊂λ⊂⊗VVH⊂⊗VVCE∃XP∪↔){w\2⊂+r[69q0[2P⊂⊂Z⊂⊂_L⊂⊂_Xλ⊂⊂≤Pλ⊂≤⊂⊂λ≠P⊂⊂
⊂⊂⊂~λ⊂⊂→⊂λ⊂_r≤
XUXr
⊂⊂_rY∃XULr≠⊂⊂λ→P⊂⊂λ~FE∃L⊂→$⊂∀{y2⊂⊂67wr_y0{2\⊂_X⊂λ⊂≤P⊂λ≤⊂⊂⊂
P⊂⊂~H⊂⊂~⊂λ⊂→P⊂λ~⊂⊂⊂
d10+2 3d6+2 6 1
Long Bow 11 9 8 6 4 2 1 0 -1 1d6 1d6 7/14/21
Spear 16 14 13 12 10 9 8 7 6 1d6 1d8 1 6]
Halberd 13 12 11 9 8 7 7 6 6 1d10 2d6 5 9]
Left-handed +1 dagger 16 15 13 12 9 8 6 5 2 1d4+1 1d3+1
Ranseur 16 14 13 11 9 8 *6* 5 2 2d4 2d4
versus unarmored: 14 13 12 11 10 9 8 7 6
Proficient in Sword, Polearm, Bow, Dgr, Ax, Mace. Note polearms do double vs charge
Spells: (65%, 7-11) [books in ceramic/leather/metal/cloth cases; copies in town]
L1: Sleep, DetMagic, ID, RdMagic, DancLts, Lt, Charm, MM, ShGrasp, Langs
L2: Web, MMouth, WizLock, Invis, Knock, MirImage, StCloud
L3: Haste, Lightening, Fireball, Suggestion, Gust of Wind
Blank spellbook + 6 spells' ink. Emerg copies: StCloud, Haste
Spells Carried: (6) MM3, SleeP, Det Magic, Light, Charm, Shocking Grasp
(4) MirImage, StCloud, StCloud, Knock [outdoors: Knock->Web]
(2) Haste, Lightening [outdoors: Lightening->Fireball]
Magic items: familiar: screech owl: 4hp, night (ultra)vision, superior hearing
Elven boots (95-100% silent), +1 dagger, +1 shield, -1 dagger. Magic mouths.
Bloodcraver: +2 2H sword; drains 1 level/owner.
Wellsbane: +1 LSword, CE, heals 1d6/hit on CEs, +1d6 damage to all others.
2 rings with compartments containing Con Lt/Dark. 2 CLt arrows.
Potions: 4g Invis, 2x5rResFire, 2/2 Levit, 2&2Cure 2d4+2, 2x(2+d2t)Fly,
2/2 HillGiantStr +3/+7, Hero +2lvls, +2d10+2hp, 4+d4t, 3/2 atks,+2 to hit
Worthless wand; smoke-filled bottle (laughing gas); Oil of Etherealness
Scrolls: any 3rd lvl; Lightening; Affect Normal Fires & Push.
Cases for scrolls and potions: ceramic, leather, metal, then bone.
Equipment: Note that 2500gp has been set aside (already subtrac) for true plate
Armor: plate; +1 shield; Leather armor; small wooden shield; great helm
L Bow; +1 L Sword; 2H Sword; Silvered Halberd; Ranseur; 9 Silver Daggers
Carried (slung): 2 50' ropes 1 skin water 1 skin wine
3 L. sacks 1 10' pole (stick) 5 nails
Bandelero of: 9 Holy water 4 Spikes(wood) 1 oil
5 iron spikes 4 vials of 1d4 acid 6 daggers
Sack containing: 3 Torches 1 Tinderbox/flint&steel 5 oil in metal&ceramic
Quiver containing: 20 arrows 15 silver arrows 1 silver dagger
Worn around neck: 1 Silver Cross 1 Anti-garote silver band under collar
In backpack: 1 Garlic 1 lump of cheese 1 wolvesbane/belladonna
4 Empty flasks 2 week's rations (incl. extra water)
5 oil (ceramic) 5 lumps of coal 2 sacks of coal dust
2 candles 1 steel mirror 1 sm. sack of dust
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
Iron ring 2 sets thieves' tools 10 Holy water
Med. Warhorse: 14 da ratns&water, CompBow, 80 arrows, LSword, Leather, 4 HolyWater
E.P. Bonus: 10/0/10 DEX bonus: +4 AC, +3 missile fire and initiative
System shock: 91% Resurrection: 94%
Speaks: alignment, common, thief cant, elf, gnome, halfling, (hob)goblin, orc, gnoll
Infravision 60' 90% immune to sleep and charm Secret doors: 1/6 (2/6 if looking)
Can surprise on 1-4 (1-2 thru door) if alone or 90' away from metalized party
Thief: Climb: 92% Hear: +25%(=40%) Read Lang: 30% Backstab: 3x,+4 to hit
Pickpocket: 70 Pick locks: 57 Find/remove traps: 50 Hide: 56 Silent: 62%
Defaults:
Kila
Elven boots: OFF (if visible; in ceramic/metal/leather container in backpack)
Owl: flying 60' up, 60' ahead of party outdoors; ceiling ht, one room back indoors.
Invis. Gives advance warning outdoors; warns of rear attacks indoors.
Misc. notes for the future:
Sometime: bring tapestries, headboard, etc. on wagons to CityState for sale.
Don't sell them until just before returning here.
Learn: slow, phantasmal force
Sometime visit: alchemist, apothecary, books, cages, cloaks, boots. Identify pearls.
Auger at whirlpool before diving in.
Seek: Scrolls (both clerical and MU), poisons, potions, + thieving tools,
Magic Missile and Lightening scroll custom-written by high-level MU
Seek esp. Poly Self potion, Girdle of Giant Strength 2.5, ElfCloak/InvisRing
Neut poison potion op scroll. Healing potions. LuckBlade 5.
Note that Rana can make holywater now, and at 7th level can make scrolls.
Details: 1 day/spell level. Ink cost is 100gp/spel level and is rare.
Currently has 3 spell levels' worth of ink, 2 spells' quills, 10 spells' vellum.
Be on the lOokout for monster parts that go into the ink.
Magic mouths (Kila's)
Guard pellets, numbers 1-8:
If Kila @MCsf@ βYXAAKYYKQbAeKQaSEkQSmJAMieSW∀A]←nλ~∀∩@A∨$~(∩@@AlEπkCIHAaK1YKhA8A←\D↓QCfA KK\AMa←WK8A[←e∀AeKG∃]iYr↓iQC\E∂kCIHAaK1YKhA8A←MLλ~∀∩@@Aβ≥⊂A]↑A=iQKd↓gQ←kPAQCf↓EKK\↓QKCe⊂AoSi!S\Ai!JAYCMh@b`↓[S]kQKfX~(∩@@@↓β≥λA¬]rAGIKCikIJAYCIOKdAQQC\A∧Ao←Y_ACaaI←CGQ∃fAoSQQS\@X`N~∀$∪KqG∃ahAM=dAaCIirXAMQKK`0AK]iLXAEY%]WI←≥fXAG¬iiYJ0AQ←eMKfXA∃COYKL~∀∩@A:~∀%)QK\↓cQ←kP@EβY∃ehBAAKYYKPA≤BA%]iek⊃KdAg%OQiK⊂AErAAKYYKPA≤BDfAiS5Kf\~)≥← ←hAaKY1Kif@ hR~∀%∪LA↔%YBAg¬sf@E¬YXAa∃YYKiLAeKiISEki%mJAgrike now"
OR
["Nodoz pelLet N on" Has been spoken more recently than "Nodoz pellet N off"
AND
You (pellet N) are within 3" of a sleePing party member's ear,
AND
A Guard Pellet shouts, or a party member shouts or is attacked or falls over,]
Then whisper 2x(loud enough to wake the person up):Wake up! Something is happening!
Identify paper and pellet (2 each)
If you heard "ID paper N on" more recently than "ID paper off"
AND
a party member @A←S]iLAi↑AQQJA]¬[JA←_AiQJ↓WS]H↓←LAGIKCikIJ@Q]=hAS]
YkIS9N~∀∩%iQJAMaKGS→SFAS9ISmS⊃kCYf↓S\Ai!JAaCIirAC9HAiQ∃SdAGUeeK]PAaeSM←]KeLR~∀∩$ZZA←HABAO∃]KeC1YrACAaYSG¬EYJA⊃KgGe%aiS←8A←LA%h@QJ9N\XA1CeOJ→MkeedR@ZZ4∀∩∪s=jAQCYJAgK∃\XAg∃]gKH0AQKCIHXAg5KYYK⊂AgS]
J@E∪⊂AaCa∃dA≤A=\DAo¬fAYCMhAga=WK\X4∀∪)Q∃\AgCd@E)Q¬hOfA%hBA)!ChOf↓oQCh↓∩AgC\D~∀~)'←k]⊂AKMM∃GifA%iK[fh~∀∪!¬aKdt↓CGh{MiK`A=\vA!∃YYKhhAeKiISDA←HACaaI←CGPlAβee=ntAM%eKHL↓QSif=YC]IL~∀∪→MKGiLtAYCUOQS]≤XAM←=igiKAfXAGIsS]N0AG←k9iS]NbZdj0@~∀∩$AG←k9iS]Nd`Zb↓iQK\E⊃Ke∀A∩AG=[JBD0AQKCYrAEe∃CiQS9NXA∨IGCfA
CYX~(~∃∨\↓QKCI C]Ht↓∪LAC9s←]J↓SfACQiCGW%]NAMI←ZAE∃QS]H0AgkeAeSgS9NAiQ∀AoKCIKdX~(∪)QK8AgQ←UhACh↓iQJA¬iiCG-Kd@EAKKV[∧[E←↑0A∩Ag∃JAs←TB@A¬∃iiKd↓gi←`↓C]H~(∩∪eKQQS]V↓iQSf↓CiiC
VXAs=jAikIWKrX↓s←jBλ~∀~∃=\AEC
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2 spears 1 halberd 0 2-H sword
Bandelero of: 1 Dagger 4 Spikes(wood) 1 oil
5 iron spikes 4 vials of 1d4 acid 6 daggers
Sack containing: 3 Torches 1 Tinderbox/flint&steel 1 oil
Quiver containing: 34 arrows 1 silver arrow
Worn around neck: 1 Silver Cross 1 Anti-garote silver band under collar
In backpack: 1 Garlic 1 lump of cheese 1 wolvesbane/belladonna
4 Empty flasks 2 week's rations (incl. extra water)
5 oil 5 lumps of coal 2 sacks of coal dust
2 candles 1 steel mirror 1 sm. sack of dust
Sack: rags, alcohol, wax, string, paint, brush, ink, paper
On belt: Pouch of herbs: sugar, salt, pepper, honey, baking soda
Iron ring 1 set of thieves' tools 2nd set: -10%
E.P. Bonus: 10/0/10 DEX bonus: +4 AC, +3 missile fire and initiative
Will:
System shock: 91% Resurrection: 94%
Speaks: alignment, common, thief cant, elf, gnome, halfling, (hob)goblin, orc, gnoll
Infravision 60' 90% immune to sleep and charm Secret doors: 1/6 (2/6 if looking)
Can surprise on 1-4 (1-2 thru door) if alone or 90' away from metalized party
Thiefly skills: Climb: 86%
Pickpocket: 50 Pick locks: 39 Find/remove traps: 30 Hide: 35 Silent: 36%
Name: ANGEL Owner: Doug Lenat Experience: 0
Class: Mnk/MU/Illus Level: 2/1/0 Alignment: L.N. Race: Human
God: Anhur, god of warriors.
Strength Intelligence Wisdom Constitution Dexterity Charisma
15 17 15 16 17 8
Hits: 17 Age 22 (mature)
4&4; 3 (+2 CON bonus/die)
Damage:
Total Gold:
Doors: 1-2 Bars/gates: 7%
Unadjusted weight: Extra weight: +200 (20lbs)
Armor class: 7 (6 if relying on Monkish abilities)
Saving throws: Poison 13 Wands 11 Stone 12 Dragon 15 Spells 12 [+1 WIS]
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Halberd
Spetum 20 18 16 15 14 13 *12* 10 8 1d6+1 2d6 1 8]
Dagger 20 19 18 16 14 13 11 10 9 1d4 1d3
versus unarmored: 18 17 16 15 14 13 12 11 10
Proficient in Polearm and Dagger. Note polearms do double vs charge
Spells:
In mind: Find familiar, shocking grasp, sleep.
Magic items:
Equipment:
E.P. Bonus: 0/10/10 DEX bonus: +3 AC, +2 missile fire and initiative
System shock: 95% Resurrection: 96%
Speaks: alignment, common
Monk abilities (emerg only until MU3): AC9+3, Move 16, +1 damage
Dodge missiles iff save vs. petrification
All saves imply absolutely no damage taken
Locks 39 Traps 25 Silent 26 Hide 20 Hear +10% Climb 86%
Name: ANGEL Owner: Doug Lenat Experience: 2000/0/0/0
Class: Dru/MU/Thf/Illus Level: 2/1/0/0 Alignment: N. G. Race: Human
God: Anhur, god of warriors.
Strength Intelligence Wisdom Constitution Dexterity Charisma
8 17 15 16 17 15
Hits: 18 Age 22 (mature)
8 6
Damage:
Total Gold:
Doors: 1-2 Bars/gates: 7%
Unadjusted weight: Extra weight: +200 (20lbs)
Armor class: 2+4 (3+4 if not using shield; assumes platemail)
Saving throws: Poison 14 Wands 15 Stone 16 Dragon 17 Spells 17
Proficiency Weapons: 2 3 4 5 6 7 8 9 10 man >man spc spd
----------- ------- -- -- -- -- -- -- -- -- -- --- ---- --- ---
Long Sword 20 18 16 15 14 13 12 10 8 1d8 1d12 3 5
Bastard Sword 18 17 15 14 13 12 11 10 10 2d4 2d8
2-Handed sword 16 15 14 13 11 10 9 10 10 1d10 3d6 6 1
Long Bow 16 14 13 11 9 7 6 5 4 1d6 1d6 7/14/21
Spetum 20 18 16 15 14 13 *12* 10 8 1d6+1 2d6 1 8]
Left-handed Handaxe 20 19 18 16 14 13 11 10 9 1d6 1d6
versus unarmored: 18 17 16 15 14 13 12 11 10
Proficient in Sword, Polearm, Bow, and L.H.Axe. Note polearms do double vs charge
Magic items:
Equipment:
Armor: Loaned regal plate mail, loaned longsword&axe&shield.
E.P. Bonus: 0/10/10/10 DEX bonus: +4 AC, +3 missile fire and initiative
System shock: 88% Resurrection: 92%
Speaks: alignment, common
Can surprise on 1-3 Only surprised on a 1
Tracking
Underground: must be less than 3 turns (30 minutes) old, to commence.
Normal passage or room 65% Through door or stairs 55%
Through trap door 45% Through secret door 25%
Outdoors
Base chance to track is 90% Each addl creature adds 2%
Each 24hrs elapsed adds -10% Each hr rain/snow adds -25%